

Change the appearance of text and shapes.Overview of the Essential Graphics panel.Automatically reframe video for different social media channels.

Overview of video effects and transitions.Set up and use Head Mounted Display for immersive video in Premiere Pro.Measure audio using the Loudness Radar effect.Advanced Audio - Submixes, downmixing, and routing.Monitor clip volume and pan using Audio Clip Mixer.Edit, repair, and improve audio using Essential Sound panel.Synchronizing audio and video with Merge Clips.Edit from sequences loaded into the Source Monitor.Find, select, and group clips in a sequence.Importing XML project files from Final Cut Pro 7 and Final Cut Pro X.Importing AAF project files from Avid Media Composer.Setting up your system for HD, DV, or HDV capture.Use Frame.io with Premiere Pro and After Effects.Use Premiere Pro in a dual-monitor setup.FAQ | Import and export in Premiere Pro.Best Practices: Create your own project templates.Open and edit Premiere Rush projects in Premiere Pro.Backward compatibility of Premiere Pro projects.GPU Accelerated Rendering & Hardware Encoding/Decoding.Hardware and operating system requirements.Best practices for updating Premiere Pro.Given that I don't even know how to write a plug-in for Windows yet, those solutions work for me, but it would be awfully nice to know how to sell a Premiere Pro/After Effects plug-in for Windows, or if there are any other markets out there for plug-in developers to sell into. With your own store, you can publish for Windows too. You can publish plug-ins for Final Cut Pro X, Premiere Pro on Mac, After Effects on Mac and Motion. The biggest problem I see with Apple, FxFactory and VFX Market is that they're Mac exclusive. These guys all seem to also take 30% of the sales, but they're likely to reach a lot of potential customers. That's where this question came from, actually. I've used plug-ins from them for a while, but never tried to sell a plug-in through them. Third, you can go through a store like FxFactory or CoreMelt's VFX Market. Apple takes 30% of the sales, but it's a known entity. I don't know what it would take to get Apple to feature a plug-in sold this way, but it would be great if you can pull it off. I haven't seen this done too often, but it seems to work. Second, you can publish it as part of an app on the Mac App Store. This takes a lot of marketing and web site development effort, but beyond credit card processing fees and such, you get to keep all the revenue. That works if, somehow, you have enough web traffic or can quickly get enough visitors through Twitter, Facebook or whatever to at least view your site and continue on to buying your plugin. So far I've been able to find three major paths for selling a plug-in, at least on the Mac.įirst, you can always set up your own store through something like SquareSpace or Wix.
